![]() Talk -> 2nd Option, Talk -> 1st Option, Talk -> 2nd Option, 5x Talk -> 1st Option Talk -> 1st Option, 2x Talk -> 2nd Option, Talk -> 1st Option, Talk -> 2nd Option, Talk -> 3rd Optionģx Talk -> 3rd Option, 3x Talk -> 2nd Option Talk -> 1st Option, 2x Talk -> 2nd Option > 3rd Option = H (1st Option Missionary 2nd Option Doggy)ĭuring the main part of the game make her cum 3 times then have sex.ģx Talk -> 2nd Option, 2x Talk -> 3rd Option, Talk -> 2nd OptionĨx Talk -> 2nd Option, Talk -> 1st Option, Talk -> 3rd Optionģx Talk -> 2nd Option, 4x Talk -> 1st Option > 1st Option = Storageroom Missionary (On a desk) Raise her obedience (easiest way is by spam-clicking her thigh, once submission bar is maxed -> Talk Option 1 until the submission bar flashes red) The colors follow this order: Blue □ Aqua □ Green □ Yellow □ Orange □ Flashing Orange/Red □ Game Over 11) 万引き少女のしつけかた/ How to Discipline a Shoplifting Girl – JSK Studio Games 11-20 Walkthrough & GuideĬolor of Hexagon = Determines if she will call the cops if you push her too hard and you get a game over. ![]() If you can’t find the answer here, then you might want to check out the ULMF discussion threads, it’s always active and people are pretty good about responding there. Be that asking a question, suggesting an answer, reformatting or cleaning up the language in a walkthrough, or otherwise improving this guide. Everyone is welcome to suggest edits to this guide. It has been created as a living document that will be added to as new games and information is released. This guide is your one stop shop for JSK game walkthroughs, translation collaboration, mods, and download links. Triggers a series of automated responses to make Billy's life easier and enjoyable.Ĭombines the effects of the Library, Shopping, Workout, and Joy Ride basic reprograms.Related Post Introduction/Overview – JSK Studio Games 11-20 Walkthrough & Guide Triggers a scene when they drive Billy somewhere For instance, Reprogram: Shopping would serve no purpose on a Health Nut as they will not go shopping with Billy.Ī reprogram option described with "Evolved from " requires the subject to already be reprogrammed as "." If the trigger is a location, the NPC still needs a personality that will allow them to go there. ![]() This trigger can be a location or an event. These include conditionings that do not act on a daily basis or completely change the personality of the target but act upon a trigger. The subject wears Formal Clothes instead of what they would otherwise.ĭress Codes can cause a girl's Inhibition to increase or decrease, by ☑ each time they appear(?). The subject wears Normal Clothes instead of what they would otherwise. The subject wears Wild Clothes instead of what they would otherwise. The subject wears Slutty Clothes instead of what they would otherwise. Manipulates the character's surface thoughts to make them effectively bisexual. Most of the effects in this category allow you to change the personality type of the target to a new one. Prevents an NPC from reporting or caring about Billy's illegal behavior.This unfortunately limits how much control you can have over the person, and is somewhat unstable. Brings back Favor, Love, Lust, Anger, Fear, Corruption and Inhibition values to default, removes any mindcraft effects and resets instabilities.īy suppressing their sexual self-interest, you make this person sexually attracted to only you instead. +10 Willpower (each day in addition to normal +10 each day).Removes the target's strict professional code.+20 Willpower (each day in addition to normal +10 each day).They tend to affect an NPC's stats directly and have a daily effect. Suppression Īll of these effects have an upside and a downside. We suggest bumping your Control over 50 after mindcrafting a subject, to reap the rewards in just 2 days. If you leave your subject with 3 Control, it could take 34 days to take hold. At 100% hold the mindcrafting goes into effect.Įxample: if you have 20 Control on the subject each pending mindcraft effect will gain 20% Hold each day, taking 5 days in total. Each day they gain percent hold equal to the current Control on the subject. ![]() This does not affect the target of the power but will determine whether or not someone looking for proof of mind control will find any while looking at the target.Īll mindcrafting effects take time to take hold on the subject. Additionally, it has other costs and requirements based on its type.Ī few powers are marked as subtle. All Mindcrafting costs 40 Energy and Advances time.
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